Official Airdrop Proposal #2

Firstly, a big thank you to everyone who provided valuable feedback! We received over 150 unique responses, each offering relevant insights and some incredibly strong ideas. Your input has been crucial.

Based on this feedback and our discussions with the community, we’ve made several amendments for your review. To ensure everyone has a chance to weigh in, we’ll allow a one-week grace period to gather further sentiment, with a vote scheduled at the end of the week to capture final opinions.

The second review period will begin once this announcement is live. If we see a majority disagreeing with the proposal, we will gather more feedback and prepare a third iteration. Your voice matters—let’s keep refining together!

As a reminder, see here the previous proposal which was rejected.


With all of the above considered, and the feedback provided from you all, we have created the following proposal:

Airdrop Mechanics:

Adjusted airdrop token allocations:

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Note: Each mechanic operates independently from the others. The 10% dedicated to "Daily TON Check-In" is a separate pool. You don't need to complete Tasks or spend in-game to participate in the 10% allocation for the Daily TON Check-In. Each pool is distinct, allowing you to focus on the specific action that suits you best.

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Diving Deeper:

Lifetime Gold Earnings - 60%

As you can see, the changes shift the airdrop focus toward the core gameplay mechanic: Lifetime Gold Earnings. Your feedback highlighted the importance of making this the primary factor in airdrop allocation, ensuring both spenders and free-to-play players are rewarded fairly. By dedicating the majority of the airdrop to Lifetime Gold Earnings, we simplify the process for the millions of players who will join Merge Pals, creating a more transparent and rewarding system for everyone.

Total Lifetime Spent - 20%